Dead Voxels
Thursday, May 14, 2020
Some brief thoughts on how Nanite in UE5 possibly works....
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Major caveat: As of this writing, Epic hasn't really explained much so there's a very good chance I'm totally wrong about every...
1 comment:
Tuesday, August 21, 2018
Some thoughts re Raytracing post-Siggraph 2018.
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Okay, so unless you've spent the last week or so living under a rock or simply don't care about graphics, you've probably heard...
4 comments:
Sunday, March 20, 2016
Everything Old is New Again!
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This GDC seemed to be more productive than most in recent memory, despite spending most of it in meetings, as per usual. Among many other u...
Thursday, November 15, 2012
Dynamic Lighting in Mortal Kombat vs DC Universe
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MKvsDC (as the title is colloquially referred to at NetherRealm) was our very first foray into the X360/PS3 generation of hardware. As a r...
Sunday, November 4, 2012
Handling Shadows in Mortal Kombat (2011)
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So I haven't posted anything in... well, so long this blog is mostly defunct. But I figured it'd be worth posting something again. ...
Thursday, March 1, 2012
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A quick note to those who might see this - Myself and a colleague (the ever brilliant Gavin Freyberg) will be giving a talk at the Epic boot...
Sunday, March 21, 2010
Arghhh
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Okay, time for a minor pet-peeve. If you're going to include a DVD with a book that includes sample implementations of concepts you MUS...
2 comments:
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